
Game Audio Design
Composition, Sound Design, Integration
Good collaboration depends on clear communication.
I regularly update studios on progress, provide interim reports for feedback, and flexibly adapt to project workflows, whether agile development, fixed milestones, or tight deadlines.
"Game audio is a complex process: It combines sound design, the composition of adaptive music, and engine integration. The goal: a consistent audio design that equally supports game mechanics, atmosphere, and drama."
What do I work with?
Composition & SoundDesign in Steinberg Nuendo (DAW)
Mastering + asset conversion in Wavelab Pro
Integration into the Unreal Engine (Metasounds), setup of the Unreal Engine audio system
On request prepared for FMOD middleware and compatibility with the Unity Engine
What can I do?
Prototype phase : quick music and sound ideas for gameplay & first presentations
Production development : adaptive music systems, sound design, mix & mastering
Hybrid Composition : Guitar, Synthesizer & Orchestration ITB (DAW)
Announcement Trailer : Music & Sound Design for the First Marketing Videos



